This is an automatically translated post by LLM. The original post is in Chinese.
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With the construction and improvement of network infrastructure,
there are now many solutions for remote gaming. They are mainly divided
into two types: LAN streaming (Steam
Link, PlayStation
Portal) and Internet cloud gaming (Genshin Impact Cloud, NetEase Cloud Gaming Platform). The
former uses high bandwidth and low latency in the LAN to achieve
high-speed streaming between devices in the same LAN, solving the need
to play games in a different room (or lying in bed) when the device is
in another room. The latter uses compression encoding and latency
control technology to enable remote gaming over the Internet using
medium to low bandwidth, solving the problem of playing high-performance
demanding games anytime, anywhere on low-performance terminal
devices.
However, these two solutions also have their inherent problems. LAN
streaming requires devices to be on the same LAN, limiting the spatial
range of streaming. Cloud gaming faces issues such as competition for
resources and account privacy. So, is there a middle ground solution
that expands the spatial range of LAN streaming while avoiding the
platform issues of cloud gaming? The solution I choose is to use RDP for
remote gaming within the LAN.